1. Early Loss-Streaking: Maximizing Interest While Protecting HP
In Set 18 "Nature's Force", the Warrior Double Wolf reroll comp revolves around loss-streaking early to build economy while fielding a basic board of low-cost units to keep HP loss in check. At the start, prioritize picking up Recurve Bow or B.F. Sword to prepare Warwick's core items. During Stage 2, commit to a loss streak—only keep your comp pieces (1-cost Rek'Sai, 2-cost Warwick/Dark Wolf) and sell everything else to maximize interest every round. While on the streak, keep an eye on opponent strength; if you face a high-roller, adjust your positioning by solo-frontlining your Golem to minimize damage taken. The HP safety threshold is usually around 70–80. If you drop below that, you can accelerate by leveling to 6 at 3-2, but generally, loss-streaking until 3-2 is the most economical play.
2. How Many Levels and Interest to Slow-Roll? When to All-In for the 3-Star Core?

After leveling to 6 at 3-2, start slow-rolling while maintaining an interest threshold of 50 gold. Each round, use excess gold to roll for units. At level 6, you're primarily looking for Warwick and Dark Wolf, while also picking up Malphite (4-cost, lower odds). The key is the slow-roll tempo: don't blow all your gold at once—roll a couple of times per round until you have around 7 copies of Warwick or Dark Wolf. If your HP is healthy and economy is solid, you can continue slow-rolling until 4-1. However, if HP pressure is high, you must all-in at 3-5 or 4-1, spending all gold on rolls to ensure you hit Warwick 3-star before 4-2. Dark Wolf, as the secondary carry, has slightly lower priority for 3-star, but if you're close, you can chase both simultaneously. Once Warwick hits 3-star, stop rolling immediately and pivot to leveling up.
3. Post-3-Star Core: Leveling Up and Adding Traits

Once Warwick is 3-star, your comp enters its power spike. Now level from 6 to 7 and add Diana (3-cost) to complete your traits. At level 7, your board should be Warwick, Dark Wolf, Rek'Sai, Diana, Malphite, Golem, and Azir. Continue saving to level 8, where you add Red Buff (4-cost) or a second Malphite (if not yet 2-star) to form the full 8-unit composition. If economy allows, consider pushing to 9 for Lux or Ivern to further increase your ceiling. During this leveling phase, manage item distribution carefully: Warwick needs Guinsoo's Rageblade, Bloodthirster, and Titan's Resolve, or the artifact items Energy Core, Death's Dance, or Giant Slayer. Malphite, as the main tank, gets Sunfire Cape, Bramble Vest, and Warmog's Armor. Dark Wolf carries Infinity Edge, Hand of Justice, and Edge of Night. For augments, prioritize combat or reroll-based ones like D-D-District, Portable Forge, Prismatic Ticket, 4-Cost Reinforcements, or Patient Study.
4. Countering Contested Lobbies: Speed-Up Strategies

When contested, rolling for core units like Warwick and Dark Wolf becomes harder. The counter-strategy is to speed up: level to 6 earlier at 3-1 or 3-2, and increase your roll tempo—instead of holding 50 interest, drop to 30 or even 20 interest to hit 3-star faster and deny the opponent. If the opponent is already ahead, consider a pivot: keep Warwick and Dark Wolf but start preparing Azir and Diana to add high-cost firepower, or transition to another reroll comp. Additionally, leverage augments and items—like grabbing Portable Forge for extra artifacts—to boost individual unit quality and gain an edge in the head-to-head. For positioning, solo-frontline Malphite to stack his double-resistance mechanic from enemy targeting, creating a safe backline for Warwick to deal damage.
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