1. T0 and T1 Ladder Comps Overview
In the current patch (based on official real-time data), the T0 comps include: Fate 9, Fairy Gunslinger, and Infernal Shapeshifter. These comps have a far higher win rate once completed, but they are harder to assemble, requiring solid economy management and key units.
- Fate 9: High difficulty, average win rate around 18% (per official data). Core units include Nomsy, Xerath, and Varus (5-costs). Relies on high economy and health management, with immense late-game ceiling.
- Fairy Gunslinger: Medium difficulty, average win rate around 15% (per official data). Focuses on Tristana, Rumble, and Soraka with Gunslinger/Fairy traits. Strong mid-game, needs 5-costs to boost late-game.
- Infernal Shapeshifter: Medium difficulty, average win rate around 13% (per official data). Relies on Smolder, Briar, and other Shapeshifter/Infernal units. Solid frontline and sustained damage.
T1 comps include Mage Shen, Bastion Tahm Kench, and Vanguard Neeko. These are easier to build, with win rates between 8%-12% (per official data), suitable for consistent top-4 placements.
2. Low-Cost Reroll vs. 4/5-Cost Legendary Comp Viability

Currently, low-cost reroll comps (like Reroll Kha'Zix or Reroll Camille) have strong early pressure and can quickly stabilize mid-game, but they lack damage against completed legendary comps late, often getting overtaken in stage 4-6. Their strength is fast tempo, ideal for forcing top-4 when you hit early, but with low margin for error.
4/5-cost legendary comps (like Fate 9) are the opposite: they need to lose streak early for items, transition with strong 3-costs mid-game, and rely on 5-costs late. Once complete, they're nearly unstoppable. However, they require high skill; if health or economy collapses, you're out.
In this patch, due to regions and anomalies providing extra economy and power, legendary comps have a slightly better environment than reroll, but reroll still has decent top-4 rates at lower ranks. It's recommended to choose flexibly based on your rolls and augments.
3. Tips for Using Core Mechanics/Regions/Anomalies

The core mechanic this set is Anomalies. Each game, you can apply a random anomaly to a unit, such as Frost, Burn, or Venom. Using them wisely can greatly boost your power. For example, give Frost to a frontline unit to slow enemies, or Burn to a backline unit for consistent damage.
Region effects (like Ixtal providing plant companions, or Piltover providing Hextech) should be matched with your comp. If the region gives economy, prioritize high-cost comps; if it gives power, consider reroll.
Tip: After carousel or monster rounds, check the anomaly and region first to decide your direction. For instance, if the anomaly is Ornn's Forge, consider item-centric comps.
4. Best Braindead Comps for Newbies to Climb

1. Braindead Gunner: Lock in Tristana + Rumble + Soraka. Give Tristana Guinsoo's Rageblade, Infinity Edge, and Last Whisper. Early, use Yordles to transition; at 3-2, level to 6 and roll for 3-star Tristana, then preserve health to level 8 and add 5-costs. This comp comes online fast with explosive damage, easy for newbies.
2. Bastion Turtle: Core units are Tahm Kench, Neeko, and Taric, with Vanguard/Bastion traits. Give Tahm Kench Bramble Vest, Dragon's Claw, and Warmog's Armor. Just tank everything, and Neeko deals true damage late. Perfect for players who prefer a steady, low-maintenance style.
3. Soraka Flex (alternative): Core is Soraka with Fairy/Scholar traits. Give Soraka Archangel's Staff, Rabadon's Deathcap, and Hextech Gunblade. Win streak early, then transition to legendary comp or stick with the original; high ceiling but requires some understanding, suitable for newbies looking to improve.
These comps don't rely on complex combos or positioning; just follow a fixed formula to secure top-4s. They are the go-to choices for climbing this patch.
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